Jack de Wilde

Programmer & Game Developer

About Me

Hi, I'm Jack! I'm a programmer and game developer, passionate about creating fun games and interesting mechanics. I specialise in Unity and C#, but also have experience with a range of other tools, languages, and engines. I especially enjoy working on procedural generation and other rogue-lite game mechanics that make every experience unique.

My timezone: AEST (UTC+10:00)

Projects

Geared Fate

2025 / Unity / C# (Itch.io)

A game where players explore a steampunk-style factory and fight a series of bosses. Made in a team for Boss Rush Jam 2025, with the theme "Spin".

Geared Fate 3 Geared Fate 1 Geared Fate 2

Details

Lil Dudes

Ongoing / Unity / C#

A mobile game where players send their Lil Dudes on adventures to battle and gather resources for their town. Battles are automatic, with Lil Dudes having varied stats, abilities, and synergies. Successful battles may recruit new Lil Dudes and provide materials to improve the town with buildings and decorations.

Lil Dudes 1 Lil Dudes Battle Lil Dudes 2 Lil Dudes 3

Details

Veterans in a Dangerous Spacetime

Ongoing / Unity / C#

A spiritual successor to the game 'Lovers in a Dangerous Spacetime', where players explore procedurally generated levels containing enemies and procedurally generated structures and challenges, by manning stations of their spaceship in local co-op.

ViaDS GIF ViaDS Screenshot

Details

Roguelands Mods

2019-Ongoing / Unity / Harmony Library / C#

Many mods for the game 'Roguelands', available via the GadgetCore mod browser.

Dresser mod and Item Frames mod Custom gear for the DemonContent mod TerrainGenerators mod and Minimap mod showing custom trees TerrainGenerators Mod and Minimap mod showing custom Cathedral generator

Details

Hellbird

2017 / hyperPad (visual coding) / PHP / MySQL

Flappy bird with a twist (the pipes shoot lasers). At the time of uploading had an online leaderboard, but that's no longer running.

Hellbird Title Screen Hellbird Leaderboard

Details

Santelmo

2018 / hyperPad (visual coding)

An educational game where you complete spelling and grammar puzzles to progress. Created in collaboration with an English teacher who used the game in his class.

Santelmo Title Screen Santelmo Played In Class 1 Santelmo 3 Santelmo Played In Class 2 Santelmo Boss Fight Santelmo 4

Glider Game

2020 / hyperPad (visual coding)

A casual arcade gliding game with procedurally generated terrain. Created for the Sports2020 challenge. Features custom physics for the gliding mechanics. Some performance issues due to engine limitations.

Glider 1 Glider 2 Glider 3 Glider 4

Apple Tree

2023 / hyperPad (visual coding)

A fast-paced, arcade, procedural puzzle game where you slide rocks and grow roots to collect all the apples. Made within 48 hours for the 2023 Global Game Jam.

Apple Tree 1 Apple Tree 2

Dungeon Shift

2025 / hyperPad (visual coding)

An arcade action-puzzle game where you shift rows and/or columns of the dungeon to open up paths to collect all the loot while avoiding the enemies. Made within 48 hours for hyperPad's Retro Arcade Revival Jam.

Dungeon Shift 1 Dungeon Shift 2

Paladins Stats:

Ongoing / C# / PostgreSQL

A program that runs in the background as a Windows service, gathering all match data for the game 'Paladins' via their API, storing it in a PostgreSQL database. Uses SQL queries to export summary stats to csv files for formatting and further analysis.

Paladins Stats ERD /*Paladins Stats 2*/

Details